![]() ![]() ![]() The other buildings are just screaming for upgrade options, a priest at the church to heal you or the above suggested truck fixes/speedups/tank tracks to get over barricades. She fires that gun and it will go back over her shoulder, and her empty handed wondering where it went. ![]() She fires that gun and it will go back over her shoulder, and her empty handed wondering where it went. The art of the woman shooting the rifle from the tower.the stock is not into her shoulder, its on top of her shoulder. The other balance aspects where fine for me, 4 or 5 i forget now, deaths I think got me to clearing truck 10 in the demo. The art of the woman shooting the rifle from the tower.the stock is not into her shoulder, it's on top of her shoulder. Just circle strafing at the end of each truck run for a loooong time compared to the defence aspect got a bit tedious for me personally. perhaps the truck breaks down and you need to fetch a wheel or there are detours setup by the hoard or even barriers to be hacked up. It is a bit too much about the cleanup post vehicle run though, balance a bit more towards defence of the truck seems more on brand here, simply slowing it down a bit while increasing its armour by quite a lot would work, or lowering mob size while increasing their XP coin drops Originally posted by HuggyDeathBunny□□:Loved the demo, great style and arcade gameplay, with a nice induction of the rogue element. ![]()
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